AdSense for video and games policies

Google Interactive Media Ads (IMA) products enable AdSense and DoubleClick Ad Exchange publishers to display linear and non-linear ads within interactive media content such as videos and games. These publishers can use products such as AdSense for games, AdSense for video, Games on DoubleClick Ad Exchange and Video on DoubleClick Ad Exchange to earn revenue using relevant, non-intrusive ad placements from Google's extensive advertiser network.
To monetise your interactive media content with Google ads, you must comply with the following policies:
Content requirements
Children's Online Privacy Protection Act (COPPA)
Video players and games implementation
Ad serving guidelines
Ad format guidelines

Content requirements

  • Publishers can only display AFG or AFV ads when video and gaming content is present. Running these ads as stand-alone ad units is not permitted (i.e. in-banner units, interstitial units).
  • Content displaying ads must adhere to the AdSense programme policies and the DoubleClick Ad Exchange Seller programme guidelines. For example, video and gaming content must exclude:
    • Pornographic, adult or any mature content not deemed family safe.
    • Content that is illegal, promotes illegal activity or infringes on the legal rights of others.
    • Violence, racial intolerance or advocacy against any individual, group or organisation.
    • Copyrighted content, unless given the necessary legal rights to display that content. Please see our DMCA policy for more information.
  • High-quality, accurate metadata and description URLs must be provided and maintained for all monetisable video and gaming content.
  • Publishers cannot use IMA products to monetise YouTube-hosted content. For YouTube content, publishers must monetise through the YouTube partner programme.
  • Publishers must own the legal rights to monetise the video and gaming content using IMA products.
  • Publishers are responsible for ensuring that pages embedding their video and gaming content are compliant withAdSense programme policies and DoubleClick Ad Exchange Seller programme guidelines. If publishers cannot guarantee this, we recommend that they don’t request ads on those pages.
  • Publishers must have and abide by an appropriate privacy policy that clearly discloses that third parties may collect certain types of information about a user's visit to their websites, including whether the user interacted with content on the sites.
  • To the extent that there is any conflict between these video policies and the DoubleClick AdX Seller programme guidelines, publishers need to comply with the version of the conflicting provision in the DoubleClick AdX Seller programme guidelines.

Children's Online Privacy Protection Act (COPPA)

If you implement any Google advertising service on a site or section of a site that is covered by the Children's Online Privacy Protection Act (COPPA), (a) you must notify Google of those sites or sections of sites covered by COPPA using the tools found here: https://www.google.com/webmasters/tools/coppa, or the method for apps described here:https://developers.google.com/mobile-ads-sdk/docs/admob/android/targeting, and (b) you must not use interest-based advertising (including remarketing) to target: (i) past or current activity by users known by you to be under the age of 13 years or (ii) past or current activity on sites directed at users under the age of 13 years.

Video players and games implementation

  • Publishers must adhere to the Google Interactive Media Ads (IMA) SDK Terms of Service.
  • Publishers must utilise video players and/or games based on the following platform prerequisites:
    • Capable of Google IMA SDK integration (Flash, HTML5, iOS or Android) and/or compliant with VAST and VPAID standards (for example, the IMA Adapter).
  • Players and games must maintain an aspect ratio of 4:3 or 16:9.
  • To display video and overlay ads, players and games need to be larger than 400 x 200 pixels.
    • For overlay ads, players and games need to be larger than 400 x 100 pixels (see Supported overlay ad sizes).
    • For video ads, players and games need to be larger than 240 x 200 pixels.
  • Players and games must accommodate all appropriate types of user interaction with ads (e.g. click-through URLs, volume controls, pause).
  • Players and games that auto-play on page load must be above-the-fold on a typical browser (viewport) size of 1024 x 728 pixels.
  • Players and games must pause the content when a user clicks an ad (the ad can continue to run). After an ad click, content may not resume until user initiation (e.g. the user clicks “play”).

Ad serving guidelines

  • Publishers may not obscure, hide, remove or change the rendering of any ad elements under any circumstances.
  • Publishers cannot alter code provided by Google or manipulate standard ad behaviour, targeting or delivery of ads in any ways that aren’t explicitly permitted by Google.
  • Publishers may not hard-code ads into video and gaming content.
  • Users need to be able to clearly differentiate ads from video and gaming content.
  • Ad banners and images must not be used as template backgrounds for video and gaming content.
  • Ads must not be placed in close proximity to or obstruct in any way game or video player controls (play, pause, volume, etc.).
  • Only one ad can be displayed within the player or game at any given time.
  • All requested ads eligible to serve need to be displayed on the next available ad slot (as clients cannot create ad queues).
  • Ads must appear until the user navigates away from the page or content, unless otherwise noted for specific ad formats (see Ad format guidelines below).
  • All ad serving guidelines also apply to any third-party ads you choose to display in players with Google ads.
  • Gaming content publishers must additionally adhere to the AdSense policies for content ads on game play pages.

Ad format guidelines

  • TrueView skippable video ads (linear)
    • Ads are only eligible to serve in the pre-roll video ad placement.
    • Ads must persist in the player or game until the user selects ‘Skip Ad’ or the completion of the ad.
    • Publishers must not mute TrueView ads by default.
    • Publishers must use players or games set up for (1) click-to-play and/or (2) launch in an auto-play watch or play pages.
      • Click-to-play: The user clicks play to start video or gaming content.
        • Main landing or navigational pages can only serve TrueView ads in click-to-play players or games.
        • Pages with multiple players or games must set up click-to-play for all players or games.
      • Auto-play watch or play pages: The user visits a page exclusively to watch or play interactive media content (similar to YouTube watch environments).
        • Main landing pages of a site (e.g. home, navigational, search, etc.) are not considered auto-play watch or play pages.
        • Players or games that auto-play on user-initiated landing pages are allowed.
        • Only one auto-play player or game is allowed per landing page.
    • Video content playlists that auto-play can only display TrueView ads in the pre-roll placement prior to the initial video. All subsequent video content clips are not eligible for TrueView ads.
    • To display a TrueView ad, the content clip must be one minute or longer.
  • In-Stream non-skippable video ads (linear):
    • Ads are eligible to serve in pre-roll, mid-roll and post-roll video ad placements.
    • Ads must persist in the player or game until completion of the ad and cannot be altered with skip or partial-view functionality.
    • Publishers must not mute In-Stream ads by default.
    • Video content playlists that auto-play can only serve video ads once every fifth video.
    • To display one video ad, the content clip must be one minute or longer.
    • To display more than one video ad, the content clip must have two additional minutes of content per additional video ad (i.e. three video ads for five minutes of content).
  • Overlay bottom-third ads (non-linear):
    • Ads are not permitted to run across games and are not available for AdSense for games and Games on Ad Exchange.
    • Ads can start at any time during the video content (recommended in the first 10 seconds).
    • Ads must be displayed for at least 15 seconds or until minimised by the user.
    • Ads must persist until the completion or pause of the video content, or until replaced with a new ad, either in a displayed or minimised environment.
    • Once minimised, ads cannot be displayed again without the user actively re-opening the minimised ad (i.e. overlays cannot re-open automatically).
    • To display one overlay ad, the content clip must be 30 seconds or longer.;
    • To display additional overlay ads, the publisher needs to consider one of these options:
      • The content clip must have 7 additional minutes of content per overlay (i.e. three overlay ads for 15 minutes of content).
      • The user paused and then restarted the video content.
  • Full-slot ads (non-linear):
    • Ads will be served as though they were linear ads in pre-roll, mid-roll and post-roll placements.
    • Ads should be entirely visible and not covered in any form or manner.
    • Ads must display for at least 15 seconds or until closed by the user.
    • To display full-slot ads, the content clip must be 15 seconds or longer.
  • Companion ads (optional):
    • Publishers using companion ads must place these ads close enough to the corresponding video ads for direct association.

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